Castles standing tall
Their walls calling men to join
Age of War
In Age of War, 2 – 6 players duke it out daimyo style in a quest to unite the warring clans of feudal Japan! Castle cards are laid out in the center of the table, and you’ll have to roll the correct dice combinations to fill your battle lines to conquer them. Each castle awards you a certain number of points at the end of the game. Collecting castles of the same faction will award you bonus points at the end of the game as well as prevent other players from trying to conquer your castles! Once the last castle from the center of the table is conquered, the game is over, and an age of peace finally dawns.
Honestly, it’s as simple as that! Other than a few rules about how to roll dice, fill battle lines, and conquer castles from other players, Age of War is a very easy to pick up dice game that actually grants an interesting level of strategy the more players you play with. One-on-one games tend to be fairly cut throat, and sometimes seem to be a bit more based on chance and smart castle conquering. However, as soon as a third or fourth party is added, questions of what to conquer and when become more important as castles from the center disappear more frequently.
Joking blog post title aside, if you’re a fan of Yahtzee, Farkle, or any of the other various dice rolling classics, Age of War from Fantasy Flight games is worth trying out. It builds upon the combo rolling aspirations of the classics by adding an interesting and attractive theme as well as providing strategic decision making on every turn. Age of War is a dice rolling game to its core, and it shows how simultaneously fun and nerve wracking throwing around a few plastic cubes can really be.